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haruspicis: icon: <user name="brutallyamish" site="plurk.com"> DNT (Default)
artemy burakh

January 2026

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Jan. 20th, 2026

haruspicis: icon: <user name="brutallyamish" site="plurk.com"> DNT (Default)

src.

un:yargachin
[ 𝚝𝚎𝚡𝚝, 𝚊𝚞𝚍𝚒𝚘, 𝚟𝚒𝚍𝚎𝚘, 𝚊𝚌𝚝𝚒𝚘𝚗, 𝚘𝚟𝚎𝚛𝚏𝚕𝚘𝚠. ]
haruspicis: icon: <user name="brutallyamish" site="plurk.com"> DNT (Default)
PLAYER

NAME: ell (they/them)
CONTACT: [plurk.com profile] brutallyamish
ACTIVE TIMES/PACE: EST, most active during the weekday, sporadic on the weekends.
BRACKETS/PROSE: Both/either; I'll match who I'm writing with.
OFFENSIVE SUBJECTS & TRIGGERS: Non/dub-con, SA, eating disorders, pregnancy/loss.

OUT OF CHARACTER

BACKTAGGING: Always and forever.
THREADHOPPING: Within reason; prefer to be poked about it before it happens, especially if the conversation is being threadjacked away from me, but generally OK with it.
FOURTHWALLING: Prefer no, but reach out if fourthwalling is integral to the other character. Hard no on any fourthwalling that refers to me as the writer.
NOT INTERESTED IN: Prefacing with this is gonna sound nuts, but I am not interested in being a character's personal physician or an obstetrician. Artemy is a surgeon and a traditional healer, but I've been pigeonholed too often by people wanting medical characters to deal with their pregnancies, so keep that away from me. Respectfully.

IN CHARACTER

PHYSICAL AFFECTION: Having experienced so little of this in his life, he's both desperate for it and reluctant. Give him the time to become comfortable, he's more likely be receptive to but also reciprocate that physical affection.
PHYSICAL VIOLENCE: Artemy is built like a brick house, and they call him a butcher and a killer for good reason. He's strong, intimidating, and can easily take on multiple opponents at once. He relies on punches in a fist fight, but he is dangerous with a blade. While he'll do his best to avoid conflict that leads to a physical altercation, he can and will defend himself if necessary.
RELATIONSHIPS: Tentatively open to them, with the caveat that he has very little experience with them and is often more focused on his own goals. Friendships are more likely to take root than anything romantic. In the case of the latter, he leans more homosexual and would respond better to a man's attention than a woman's.
PSYCHIC & PSIONIC INFORMATION: No particular skills or mental barriers here. For characters who might peek into his head, Artemy does have PTSD from the war that is woven through his psyche. For surface level reading (what's present in brackets/prose, ie, errant thoughts or current emotional state) generally okay with a heads up. For anything deeper (secrets, motivations, etc), reach out to discuss.
MAGICAL INFORMATION: As the son of a menhku (a spiritual leader of the indigenous people of the Steppe), Artemy has some familiarity with folk traditions though his time away from the Town has altered his perception of it.
MEDICAL INFORMATION: Scars, some stretchmarks from rapid weight loss and regain related to starvation, dark circles from exhaustion; generally in decent health, but he often pushes himself to his absolute limits and this has caused a general wear in his body that is greater than his twenty-eight years. Possesses a slight tolerance for hallucinogenics having grown up in the Town where Twyrine is common. (Twyrine is a tincture made from local herbs that dulls some senses and enhances others and is considered a drug.) He is also allergic to cats.
OFFENSIVE SUBJECTS & TRIGGERS: Food insecurity and general distrust/abuse and systemic racism against the indigenous people are part of his backstory, along with PTSD from his time as a field medic in the war. Starvation and scavenging for food is common in the Town, and Artemy can and has dug through the trash for scraps of food. Artemy is also a member of the Kin (the indigenous people of the Steppe), who are the game's equivalent to central Asians, and it's canon that they are manipulated and oppressed by the Russian people who run the Town.

FIRST IMPRESSIONS

VISUAL: Tall (6'3") and broad, with sandy brown hair and blue eyes, often described as intense (especially in his eyes). He is half Russian (through his mother) and half indigenous (Central Asian, through his father), and that is reflected in his features. He typically wears a butcher's apron, which is green with leather straps, pants that match, and sturdy boots. Beneath his apron is a warm, knitted blue jumper.
AURAL: Deep, confident, and warm tone. There's a certainty and conviction to his voice, but there's also a softness to it. His native languages are both the Steppe language (the language of the indigenous people of the Steppe) and Russian. Here is a compilation of his spoken lines, VA: Vsevolod Kuznetsov.
OLFACTORY: Blood, earth, herbs, leaves, leather, and smoke.
DEMEANOUR: Generally considered intimidating purely due to his size and the intense, focused look in his eyes, Artemy is fierce and determined but not particularly cruel. While he can be standoffish, guarded, and snappy with his words, he has a soft spot for people in need, especially children, and will be very protective of anyone in his care, or those he cares about.

☆ code by kimmiserate

info —

Jan. 20th, 2026 09:50 am
haruspicis: icon: <user name="brutallyamish" site="plurk.com"> DNT (Default)
THE HARUSPEX
Artemy Burakh (Артемий Бурах)
Pathologic

age / Birthday
28 / 12 September
GENDER (PRONOUNS)
Male (he/him)
occupation
Healer, surgeon
Residence
The Lair

A surgeon, a butcher, a ripper, a son.

Artemy Burakh returns to his hometown after seven years after receiving a letter from his father, only to find his father murdered and the Town slowly being strangled by a mysterious plague and a people who barely seem familiar anymore. While attempting to process the death of his father and the burden of his legacy, Artemy finds himself thrown together with two other healers, a Bachelor and a Changeling, and together, they attempt to make sense of and cure this deadly plague.

Personality
postive
  • Enduring
  • Brave
  • Determined
  • Gentle
  • Supportive
  • Compassionate
neutral
  • Practical
  • Intelligent
  • Resourceful
  • Curious
  • Frugal
Negative
  • Obsessive
  • Sensitive
  • Reticent
  • Overly critical
  • Sarcastic
  • Overworks

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Biography
Tragedy has defined Artemy's life, even before it ever had the chance to begin, his birth heralding his mother's death despite his father's best attempts to save her. Artemy grew up in the shadow of his mother and always wondered if his father's harsh, exacting behavior was because he blamed him for her death as if he had maliciously killed her simply to live. Tragedy struck their family again when his older brother, Ersher, dies suddenly, leaving Artemy as his father's only son and the heir to his legacy as a menkhu, or traditional healer.

Trained from a young age, Artemy learned about the herbs, the tinctures, the rituals, but when he was barely 20 years old, his father forced him to leave the only world he's ever known to study medicine outside of the Town, effectively exiling him until he learned enough to be able to return. Always the dutiful son, Artemy did attend medical school and excelled in it, set to graduate when the revolution and subsequent civil war resulted in his being drafted into service, thus delaying or denying him his graduation. Artemy then served as a field medic for the army, while also being trained to fight. It was during this time that he received a letter from his father asking him to return to the Town.

The war made that difficult, as railways and whole trains were either being sabotaged or requisitioned for the war effort, but he finally manages to find passage on a freight train heading back to the isolated town. On arrival, he's accosted by three men who believe he is a murderer, and in self-defense, he kills them. Once inside the town, he learns that his father is the man who was killed the night before and that the Town is up in arms attempting to find the man responsible.

To add more grief and tension to all of this, Artemy soon discovers that the citizens of the Town, Kin and Russians alike, are being afflicted and killed by a mysterious plague that no one knows how to cure. He meets two others, the Bachelor and the Changeling, who, through their own unique methods, are also attempting to save the people of the Town and Artemy joins them with his own skills and talents while also rediscovering his roots as one of the Kin.

FUN FACTS
  • Has never eaten a strawberry
    or raspberry
  • Mapped his hometown as a child
    and created secret little caches of
    trinkets; he's forgotten where
    most of them are
  • Has held a rifle only once and never
    wants to touch another
  • Is allergic to cats
Skills

Surgeon Though he is called by some a "medical school drop out", Artemy did complete the majority of his education in medical school and only "failed" to graduate because he was drafted into the war as a field medic, thus preventing him from finishing the degree. He is a good diagnostician and doctor in his own right, but where he truly excels is in surgery, where he's been described as having "golden hands". Steady, sure, and skilled, Artemy can work miracles with anything, partly due to his education but also from his need to learn how to handle emergencies on the battlefield where he doesn't have access to all the resources that would be found in a hospital or a clinic.

Herbalist Having grown up in the shadow of the Steppe and often venturing into it as a child, Artemy is familiar with the various herbs and plants that grow both in the town and in the Steppe beyond. The most common of these herbs are called twyre and are separated into 3 types based on color, and there are 3 rarer herbs that Artemy is aware of. In various combinations, they can be turned into tinctures that can heal, provide immunity, ease symptoms, and assist with diagnosis. The tinctures themselves are difficult to tolerate and will cause pain or distress with overuse, so Artemy is careful with dispensing them.

Menkhu In his people's language, menkhu means "Those Who Know The Lines", and is a special title granted to spiritual leaders in their community. Menkhu are, by the laws of the people, the only ones allowed to "open bodies" as in their culture, breaking skin is forbidden and therefore most sharp objects are outlawed. Aside from autopsies, however, menkhu are the only ones allowed to perform surgery. The spiritual nature of the role, and specifically The Lines, are parts that Artemy still struggles with as he has been away from his people for a long time, but he sees The Lines now, and believes in their power.

Alternative Label Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s.

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